![]() ![]() Start small (something like Breakout), but build a complete game that's playable from beginning to end! Then slowly add features to that game and learn new libraries and techniques to make those features work. Writing engines will come later once you've made a bunch of games. What they mean is that starting out you should write games instead of spending all your time writing engines that end up with no game at the end. The best advice I see repeated over and over from experienced developers is to build a game, not an engine. He lives in western Washington State and has also published a collection of Indian folk tales.You sound ready to start learning how game development is different from writing other software, with those skills. Conger has written numerous books on C, C++, and other computer-related topics. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. He has written numerous computer books (including The Complete Idiot's Guide to C# Programming) and extensive software documentation.Īlong with countless custom business applications, he has written several PC and online games. About the Authorsĭavid Conger has extensive experience (been programming professionally for over 23 years) in software and game development for clients such as American Laser Games and Microsoft. Using the sample programs and the source code to run them, you can follow along as you learn. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger-and his own LlamaWorks2D game engine. In fact, everything you need to create your first game, "Invasion of the Slugwroths", is included in this book and CD-ROM.Īuthor David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. ![]()
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